We are thrilled to say that after a week from the game’s launch there are now over 100 000 players of BADLAND. We are so happy to be able to continue developing the game and bringing you more content to play in the future.
BADLAND has been developed fully independently (no publishers, no investors) by our two-man indie game studio Frogmind with the help of a part-time audio designer, Joonas Turner. BADLAND is Frogmind’s first game and its development took one year of full-time work from both of the studio’s founders, Johannes Vuorinen (code) and Juhana Myllys (art).
BADLAND review roundup part 2:
5/5 – hitphone.fr
4/4 – Padvance.com
9.75/10 – Short & Sweet Reviews
4.5/5 – TouchArcade
9/10 – Gamer.nl
4/5 – BunchofGamers
4/5 – App Chronicles
8/10 – GamesReviews
App of the week – iPhoneclub.nl
Game of the week – AppAdvice
App of the day – Pocket-lint
Best new apps – The Verge
“But the birds that star in Frogmind’s game aren’t angry. They’re terrified.” – Wired.com
“recommending it to any mobile gamer is a no-brainer.” – Inglorious Gamer
“a satisfying, challenging trip through a nightmarish landscape” – Badass Digest
“Badland for iOS might be the mobile game you’ve been waiting for” – TECHi