What changed and when to expect it
CI Games and Hexworks have pushed Lords of the Fallen 2 out of its planned fall launch. The new window is the first quarter of 2027, and the game is being built for PS5, Xbox Series X|S, Switch 2, and PC (both Steam and the Epic Games Store).
Founder and CEO Marek Tyminski says the team needs extra time to integrate feedback and polish the game. The developers are working with an internal Gameplay Feedback Team — vets who specialize in soulslike design — and that process uncovered areas they want to strengthen before shipping.
Why this matters to players
Short version: more time = fewer rough edges. The delay should give the team room to iterate on combat, encounters, balance, and stability instead of rushing a launch into the crowded holiday season.
CI Games also hinted the new timing avoids an ultra-competitive release window, so Lords of the Fallen 2 won’t be elbowing for attention amid a holiday pileup. That’s practical PR reasoning, but it also means reviewers and players might get a cleaner, less patched experience at day one.
Community reaction so far seems upbeat — CI Games thanked fans for feedback and says recent showings were well received — but keep in mind developer timelines can shift. The extra months could translate into meaningful improvements, or they could be followed by further tweaks if new issues surface.
One downside: Q1 2027 already looks busy, with other big titles slated around the same time. That could still make the early-year release feel competitive, just in a different way.
Bottom line: No launch this year, but the team is betting that a later date and extra polish will make the sequel feel more like a proper soulslike follow-up. We’ll keep an ear to the ground for hands-on impressions and patch notes as CI Games shares more updates.




