Capcom Shrugs as Sony Ditches Discs — “90% of Our Sales Are Digital”

Capcom Shrugs as Sony Ditches Discs — “90% of Our Sales Are Digital”

Capcom isn’t fazed

In a recent investor Q&A tied to its financials, Capcom basically shrugged at Sony’s 2028 plan to stop making PlayStation discs. The company says about 90% of its sales now come from digital storefronts, so the end of physical media is expected to have only a minor business impact.

Capcom pointed to one of its big releases this year — Resident Evil Requiem — which has sold north of eight million copies worldwide, with most purchases being downloads. Between strong PC sales and high digital adoption, Capcom feels it’s on solid ground.

Why gamers are split (and what actually changes)

If you collect boxed editions, love resale, or run a retro shelf, losing discs stings. Retailers and specialty shops are also worried about lost foot traffic and profit. That cultural side of gaming isn’t going away just because discs are disappearing.

For the average player who buys on PSN, Steam, or other online stores, life is unlikely to change much—downloads mean faster access, instant patches, and fewer scratched-disc dramas. The trade-offs are real, though: concerns about game preservation, resale rights, and corporate control over digital libraries remain valid.

Sony insists it won’t reverse course on the 2028 cutoff despite the backlash, and Capcom’s numbers show why some publishers aren’t sweating it. Whether this feels like progress or a loss depends on your priorities: convenience and instant access versus tangible ownership and collector vibes.