Deep Review of BADLAND - Its Legacy and Influence on Gaming
Some games hit hard, fast, and fade. BADLAND didn't. This is one of those games that makes you think, “Why aren't more games like this?” Released in 2013 by the two-person team at Frogmind, BADLAND landed on mobile at a time when the app stores were full of clones and cash grabs.
And over a decade later, it still holds up as one of the most atmospheric and cleverly designed side-scrollers ever made. Let me give you more details on this game, then let you decide if it lives up to the hype.
Visuals: Silhouettes That Speak Volumes

Having played BADLAND for quite some time now, the art style and design are ones that are instantly recognizable. It uses a silhouette foreground where your character, traps, and most moving elements are pitch-black shapes. Behind them is a constantly shifting, color-soaked forest filled with fog, light rays, and weird organic machines.
This contrast does a few brilliant things. One, it makes your path easy to read even when everything's flying at you. Two, it creates this moody, dreamlike vibe that's somehow eerie and beautiful at the same time. It doesn't feel too scary or violent for kids under 10 to play with simple one-touch play.
And three, it lets the developers pull off stunning visuals without burning your device's battery in five minutes. Every level looks like a hand-painted scene that got corrupted by some alien tech. There's no dialogue, no text, no story shoved in your face.
Yet somehow, it feels like there's a world here. You see broken machines overtaken by vines, weird creatures lurking in the background, and you start building a story in your head.
Sound Design: Minimal but Powerful
The audio in BADLAND is subtle, but it adds to the immersion in a big way. The soundscape is mostly ambient, with the wind, mechanical grinding and distant crashes. When your clone bounces off a wall or gets crushed by a trap, the sound is sharp and satisfying.
There's not a lot of music, and that's intentional. The silence between moments builds tension. When the pace picks up and the screen starts filling with chaos, those audio spikes hit harder. It's all very deliberate. Nothing is loud for the sake of being loud.
Multiplayer Mode: Couch Chaos

You wouldn't expect a moody, artistic platformer to have a couch multiplayer mode. However, BADLAND does, and it's quite hilarious. Up to four players can crowd around one screen, controlling their clones while trying to survive longer than the others.
It turns the slow, puzzle-focused game into a fast-paced mess of flying limbs and screams. Power-ups get hoarded and traps turn into weapons. It's total madness. It's a completely different flavor of fun, and a brilliant bonus that gives the game extra replay value.
BADLAND 2 and Beyond: Evolution, Not Reinvention
Frogmind followed up with BADLAND 2, which added directional control (you could now fly left or right), even trickier obstacles and a fresh set of visual effects. It expanded on everything the first game did. While some fans missed the purity of the original's tap-to-fly simplicity, BADLAND 2 proved that the formula still had legs.
What really impressed me was how both games avoided the mobile trap of in-app purchases and timers. You buy the game and get it instantly. That earned Frogmind a lot of respect in a market that usually leans the other way.
Legacy: The Indie Game That Changed Mobile

Before BADLAND,
It didn't just win awards; it changed perceptions. It inspired devs to think bigger and players to expect more. You could argue that games like Monument Valley, Alto's Adventure, and even parts of Dead Cells owe a little something to what BADLAND pulled off first.
Even now, ten years later, new players are still discovering it. And you know what? It still plays like a dream.
Final Verdict: BADLAND Still Belongs on Your Playlist
If you've never played BADLAND, you're missing out on one of the most unique platformers ever made, especially in the mobile space. Its gameplay is sharp, its visuals are unforgettable, and its vibe is unmatched.
And if you have played it before? It's worth replaying. Whether you're on iOS, Android, PC, Nintendo or console, the experience holds up. It's one of those rare games that feels both relaxing and stressful in the best way possible.