Monolith Soft Had a Hand in Splatoon Raiders’ Art — Here’s Why That’s Cool

Monolith Soft Had a Hand in Splatoon Raiders’ Art — Here’s Why That’s Cool

Surprise studio cameo: what we actually know

Splatoon Raiders hit shops on July 23 and turns the usual ink-slinger formula into a looter-shooter with a heavy nod to Salmon Run. If you’ve been poking around reviews and breakdowns, you might have noticed an extra credit: Monolith Soft lent a hand on the project.

Yes—the studio behind Xenoblade reportedly contributed to the game’s art. Nintendo didn’t hand over a playbook or a whole new genre to them; the confirmed role is art support, and beyond that Nintendo kept details tight. So, no map of who did what, just a clear credit that Monolith’s teams were involved.

Why that partnership matters to players

Monolith Soft isn’t a stranger to big Nintendo collaborations. Their division-based setup lets them juggle multiple titles at once, and folks from their Tokyo and Kyoto teams have worked across huge franchises—from Xenoblade to Zelda, Pikmin, Animal Crossing, Mario Kart and even past Splatoon bits. That track record means when they show up, you can expect craft and polish, especially on the visual side.

For fans, this is mostly good news. More hands on deck can mean richer environments, tighter stylistic choices, and less strain on Nintendo’s internal teams—especially as modern games balloon in cost and complexity. It doesn’t rewrite Splatoon Raiders into something else, but it does explain why the game looks and feels so put together in places.

Of course, this is a credit line, not a guarantee of bigger changes. Treat the Monolith info as confirmed but limited: they helped with art, and Nintendo continues to lean on outside studios to get big projects across the finish line. For players, the real verdict still comes down to how the looter-shooter mechanics hold up in the long run.