Fast start: sales, context, and why it matters
Yacht Club Games’ new retro-flavored adventure, Mina the Hollower, sold over 55,000 copies on Steam in its first day, according to co-founder David D’Angelo. That number doesn’t include console purchases yet, which the studio hasn’t disclosed — so the true first-day haul is probably higher.
To put that in perspective: Shovel Knight needed a full week to hit roughly 75,000 copies across multiple platforms back in the day. So Mina’s opening sprint is a solid indicator that players were waiting for this one.
Co-founder and director Sean Velasco even spelled out the studio’s ambition: they want to hit at least one million sales, and he joked that anything less would be a disappointment. That’s their target, not a promise — but early momentum certainly helps make it plausible.
Why gamers should care: healthy early sales mean the devs get breathing room to support the game, patch faster, and possibly expand the franchise. It also signals a continued appetite for polished, nostalgia-tinged indie action games — which is good news if you like bite-sized classics with modern polish.
What Mina is and where to play it
Mina the Hollower is out now on PC, PS5, Xbox Series X/S, Nintendo Switch, and even Nintendo Switch 2. It wears its inspirations on its sleeve — think Game Boy-era Zelda exploration with a dash of Castlevania’s gothic vibes — but with Yacht Club’s trademark charm and tight combat.
The basic pitch: play as Mina, explore an island, solve puzzles, fight monsters, and try to lift a nasty curse. Fans have been hyped for the art style, soundtrack, and old-school design sensibilities, and the quick sales suggest that vibe hit home.
Bottom line: Mina’s launch looks promising, console numbers pending. If you enjoy retro-inspired action-adventure titles, this one’s worth eyeballing — and the community buzz might only grow if Yacht Club hits that ambitious million-copy goal.




