A chilly launch: tiny Steam numbers and confused players
Double Fine’s pottery-themed brawler, Kiln, arrived on April 23 for Xbox Series, PC and PlayStation 5 — but its opening day didn’t exactly set the studio’s oven alight. Steam tracking shows a peak of just 193 concurrent players shortly after release, a figure that has since dipped under 100. For context, that’s roughly on par with the developer’s last project on Steam.
Before anyone lights a torch, remember most of the playerbase might be hiding off-Steam — many copies are likely on Xbox via Game Pass, and Microsoft’s distribution could skew the numbers. That said, players on social platforms have complained the launch felt undercooked: lots of folks said they didn’t even realize Kiln was out or weren’t sure what kind of game it was. Whether that’s the result of low publicity, mixed messaging, or something else is still uncertain.
What Kiln actually plays like — and why this matters
At its core Kiln is delightfully weird: you sculpt vessels and then send them into arena fights. The shape you craft isn’t just cosmetic — it changes how your pottery performs, so your creative choices directly affect gameplay. There’s also a decent amount of visual customization to make your combat crock stand out.
That design makes Kiln interesting for players who like creativity mixed with competitive chaos. But the game’s long-term health hinges on population: low concurrent counts can make matchmaking slow and empty lobbies, which kills first impressions for online titles. If Kiln gets steady promotion or a Game Pass push, it could find the audience it needs; if not, the unique concept risks getting lost.
Bottom line: the launch numbers are disappointing, but the idea is solid and quirky. If you’re curious, check your preferred platform for friends or community hubs before diving — Kiln sounds like a party game that’s a lot more fun when the room is full.




